A bleat-free view on the DK2

A bleat-free view on the DK2

Early last week I received my Oculus Rift DK2 after having developed some prototypes on the DK1 (un-released) last year. I wanted to put my thoughts down in a completely hype free manner, which I feel will probably make this one of the more level headed looks at the hardware. The hype right now is pretty crazy, especially from mainstream media/entertainment/games websites. So here’s what I think, starting with what I feel are the biggest...

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Game designers I’m learning from

Game designers I’m learning from

I’ve read or part-read a number of books on game design including Raph Koster’s Theory of Fun, and The Art of Game Design by Jesse Schell (and a few more that I barely got a chapter into). I read Theory of Fun most the way through and re-read Art of Game Design a few times, especially when in the concept/ideas phase of a game, or when a prototype didn’t seem to be working out. Lately though I’ve preferred watching...

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How Will the Oculus Rift Change Game Design?

How Will the Oculus Rift Change Game Design?

This is something I’ve been thinking about a lot, as I’m an indie developer that recently got a hold of the first dev kit. What exactly will change in terms of game design and mechanics, or what can we do differently now that the Oculus has arrived? How exactly will immersion and presence affect game design? I’ll start with outlining what the Oculus gives us that we did not have before. Increased immersion or...

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Subreddit Effect on Game Sales

Subreddit Effect on Game Sales

The above is a rather nice result from being on /whoadude for only 2 days! I know, its not staggering sales, but I just thought I’d post this up as what I think is an interesting example of what some small marketing efforts can yield. The owner of the subreddit /whoadude emailed me and mentioned he was going to feature the game, and that if I could provide some promo codes, that would draw even more attention. A free app service of some...

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Suck at Coding, But Make Games Anyway

Suck at Coding, But Make Games Anyway

If you’re an artist or creative type, you may find that your ability to code seems opposite to your main talents, as I have certainly found myself! My main passion is game design, but without code, you can’t make a game, right? With tools like Unity3d and Playmaker(a visual scripting system for Unity) this isn’t necessarily the case. After working part time on a couple of games, Zombie Outbreak Simulator and Class 3 Outbreak for a few years...

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3 Magic Shots featured Unknown Orbit for free

3 Magic Shots featured Unknown Orbit for free

The last blog I posted, I outlined how Unknown Orbit had dropped to around a sale a day, and that my next step would be to try setting UO to be free for a day or two. Soon after, I was contacted by a new free app company called 3 Magic Shots, who claim to “… find top rated apps and get the developers under our spell to have them make it free for you.” I hadn’t really looked into any other free app a day services after...

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Unknown Orbit, 1 Month On + 2012 Wrap Up.

Unknown Orbit, 1 Month On + 2012 Wrap Up.

If you didn’t catch my first post-release wrap up, you can read it here. In a nutshell, the release of Unknown Orbit went well, and I got reviewed by a lot of big sites, but sales didn’t launch in a big way. So how’s it all going now that things are well and truly settled? Here’s the sales graph by week: Things started out alright, and sales haven’t been a total embarrassment, but now I’m down to around 1-5...

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About

Exbleative is Jay Weston's games development company. Jay's first game, Unknown Orbit is out now on the app store!

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