Tag: planning

Weekly EXO ONE Dev Log 3-3-2017

So the big completed tasks last week were the story (for Rezzed anyway), voice acting, wormhole art, flights booked for Rezzed and accommodation sorted. Inserting the narration should be pretty straightforward, my biggest task will just be getting the wormholes integrated properly. This might take a couple hours or a couple days!

Planned Tasks This Week

  • Wormhole transitions ~1 day
  • PR leading up to Rezzed ~2 days
  • Integrating new voice over narration ~  1 day
  • Submit game to some upcoming game events/competitions
  • More tweaks to second planet ~ 1 day

Monday

  • Engage crunch mode for 30th March event submissions :/
  • Wormhole transitions completed ~3 hrs
  • Wormhole narration based on current progression, complete ~30 mins
  • New demo end point complete ~30 mins
  • Testing latest build ~30 mins
    • shared with musician, Rhys Lindsay for second planet music score
  • Planet 2 ~ 2hrs
    • Unique intro
    • Optimizing biomes
    • New music added
  • New narration in ~2 hrs
  • Build testing ~1hr

Pretty great day!

 

Tuesday

  • Final push before submission to Amaze and Momocon
  • Changed music from endless looping to play, then silence, then play once more 2 minutes later. Also removed music from tutorial.
  • Tweaks to planet 2 as it was somewhat repetitive and flat
  • Shortened both levels for Rezzed and event submissions. Unsure how long to have each planet go for! I think ‘good’ players will knock off a level in 5 minutes, while maybe new players will take 2x that.
  • Testing ~2 hrs
  • Various other tweaks… all day :P
  • Submitted to both events

Wednesday

  • Boring tax hell ~3 hrs
  • PR stuff ~4 hrs

In gross hot weather. Worst day ever!

Thursday

  • More PR stuff!
  • Some poster planning for Rezzed
  • Redoing higher rez logo
  • Updated presskit

Friday

  • PR… …. stuff! (not my favorite week ever) ~2 hrs
  • New, short trailer for Rezzed ~3 hrs (just gotta think about when to time release on this)
  • Returning to work on the Rezzed build ~2 hrs

Kinda boring week in general with so much time spent just emailing people, organising Rezzed, tax, etc. And the Amaze/Monocon applications kinda killed me as I stayed up really late finishing them. Would have been nice to have a new screenshot or gif to share at least! Hopefully next week I’ll have that poster or trailer or new music to share.

 

EXO ONE Weekly Dev Log 27-2-2017

Some news – I’m flying to Rezzed in London, boom! With some help from a very gracious family member, I’ll be heading over for the event and will be making the most of it while I’m there, and hope to meet some new friends, players, developers and press. I lived in London for a year (a few years back) and kinda only made a couple of contacts, but it’s amazing how much help just a couple of people can be. Especially when they have some experience under their belt.

Well, after a slow one last week, my weekly task list isn’t dissimilar to last!

Planned Tasks

  • Schedule out Rezzed, buy flights, book accommodation, contact people I’ll be meeting over there. 1 day.
  • Finishing touches to story. Might actually add a day to this to get some final feedback. 1 day.
    • Send story off to voice actor.
  • Wormhole transitions. This will take as long as I kinda want it to… So far there’s just a super simple wormhole effect, and for time’s sake I might keep it this way for now and just make sure it works 100%. Currently it is quite janky. 1 day.
  • Contacting some games press pre-Rezzed.
  • If all goes well, finishing Planet 2 (art/level design) 2 days.

Monday

Wot I did:

Tuesday

  • Press and PR company emails ~1hr
  • Story fine tuning + contacting voice actor ~ 2.5 hrs
  • Changing the tutorial level slightly due to story reasons! ~2 hrs
  • Booking flights, AirBNB, etc. 1 hr

Wednesday

  • Hugely blown out task rearranging the story slightly in the tutorial level (all day + night…!)

Thursday

  • Submitted @RhysLindsay’s music for EXO ONE to IndieCade’s soundwall ~1hr

  • More tweaks to narration/story in tutorial level ~ 2hrs
  • Wormhole FX ~1hr
    • Wormhole video to Twitter ~15 mins
    • Sound effects ~30 mins
    • Integrating with existing level loading system ~

  • Meeting ~1hr

Friday

  • Rezzed PR prep work ~3hrs
  • Rezzed planning ~1hr
  • Biz card design/ordering ~1hr
  • T-Shirt time wasting I mean design (I did some stuff I didn’t like then just went with the EXO ONE logo…) ~1.5hrs
  • More wormhole sounds ~30mins
  • Integrating wormholes into level transitions ~1hr

Rezzed related planning took up a bit of my head space this week but made some decent progress. My nerves leading up to Rezzed will be calmed just as soon as you can play the game through to the second planet, wormholes, narration and all. Hoping this week will be the week, then I can just tweak things!

EXO ONE PR Marketing Planning

I’ll be working with a PR company/individual on EXO ONE’s PR/Marketing, probably in an hourly consulting capacity. I plan to write my own marketing plans and timeline, then get the experts to essentially OK it before I proceed.  I started this process yesterday, and while I have a large number of scattered notes and documents, there is no master plan document anywhere which covers all bases, and which I’d be happy to send to anyone. So I’m continuing to work on it today so that when I’m ready to start working with someone we can hit the ground running.

Just some of the resources I’ve used to gather PR/Marketing advice includes (and I’ll leave you to Google them!):

  • Thomas Reisenegger’s (from ICO partners) GDC talks
  • GDC talks in general. I’ve watched so many they all blur into one
  • Game to Market eBook
  • Pixel Prospectors Marketing Guide
  • Indie Game Girl

Wot I Actually Did Today

  • SWOT (strengths, weaknesses, opportunities, threats + how to mitigate and capitalise on them)
  • Elevator pitch tweaks
  • Similar games research, market sizes
  • Identifying similar features from similar games
  • Objectives (sales, timelines)
  • More thinking/research on game naming
  • Assembling some initial quotes from press
  • Reading developer interviews from Game to Market ebook
  • Product USPs and tone keywords.

Fun, no…? I enjoy reading about and learning about this stuff, but don’t exactly like actually doing it!

I probably have another day or half day of this to go before returning to the fun stuff.

Until then…!

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